The ability to shove targets 5 feet or prone as a bonus action could be effective if coordinated well. If you attack with more than 3 weapons via your Multi-Armed racial feature instead of with more than 2, melee attacks against you gain advantage until your next turn. Two-Weapon Fighting When you engage in two-weapon fighting, you Coordinated Attack. Sidekicks – In Conclusion. Conflict between groups is a recurring theme in human history. Point Blank Shot (PH) , Precise Shot (PH) , 1 College of Heralds 1.1 Bonus Proficiencies 1.2 Call Corruption 1.3 Corrupted Bond 1.4 Coordinated Attack 1.5 Channel Corruption The College of Heralds is one that plays their music to attract the foul corrupted monstrosities of the Corruption, fighting alongside the creature they summon as they work to destroy their foes. Direct Ally: Starts out nice, takes a slight dip with Coordinated Attack, but holds its own by being useful to spellcasters. Wielding two two-handed weapon counts as wielding 4 weapons for the purpose of Multi-Armed. Individuals that belong to the same group as us comprise our ‘in-group’. Bestial Fury. Once per turn when you take the Attack action, one ally within 30 feet of you can use their reaction to make a single weapon attack against a valid target of your choosing. Sidekicks have been a great addition to Dungeons and Dragons 5E. Beast's Defense. It scales too. Horde Breaker lets you make an extra attack against another opponent when you attack if said opponent is within 5ft of your first primary target. Defense While you are wearing armor, you gain a +1 bonus to AC. Beginning at 5th level, you and your animal companion form a more potent fighting team. Baker, a former US Army infantryman, took part in a number of last summer’s protests against police brutality according to the affidavit. Prerequisite. At 7th level, while your companion can see you, it has advantage on all saving throws. Spur Ally: A neat little support ability. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. When you make an attack with a ranged weapon, you give yourself a -5 penalty to attack rolls for a powerful +10 bonus to damage. You may wield more than one two-handed weapon. Hunter ranger for example can pick up Colossus Slayer to add a 1d8 to an attack if an opponent is below max hp. Comes into its prime at ninth level, the seventeenth level boost is just a nice bonus. When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack. Starting at 5th level, your leadership allows you and your allies to strike in unison. Sidekicks can round out a small adventuring party that has a weakness in the area of skills, magic, or combat readiness. In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. \$\begingroup\$ @user28536 I and the player-base at large seem to disagree. Benefit: When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe. We tend to form social bonds with others who share the same characteristics as ourselves, whether that is nationality, ethnicity, or supporting the same football team. You can maneuver a foe to be in the direct line of an ally’s fire. Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action. “Trying to detect, disrupt and dismantle any coordinated efforts to attack any capital,” said Keefe. Prerequisites: Base attack bonus +1.. 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